ManualBanshee Sustainer plugin →
Bowed sustain for guitar. Each note fades in with no pick attack, then holds instead of dying away. Hold it longer and it breaks into feedback: up an octave, a fifth, two octaves, or down an octave, as a snap or a slow morph. Freeze a note and play over it, or hold one note and the arpeggiator plays a chord from it in time with your song. It goes on the clean DI, before your amp or amp sim.
The interface - every control mapped
123456789101112131415161718< > step them. A changed preset shows a star after its name.How each note starts.
Fade-in time for each note, 0-3000 ms (default 600 ms). Off keeps the pick. Banshee looks 5 ms ahead, so the pick is gone before it reaches the output.
How much harder than the note before a pick has to be to start a new swell, 2-24 dB (default 6). Higher lets hammer-ons and slides carry on without a new swell.
How each note holds and how it ends.
The most a dying note may be lifted, 0-40 dB (default 24). The lift never takes the note above its own pick.
How fast that lift may climb, 0.5-60 dB a second (default 12). Low values let the note fade gently; high values hold it level.
The level below which the note is over, -90 to -30 dB (default -60). Below it, string noise is never lifted.
How long the note takes to fade once the gate closes, 10-3000 ms (default 300 ms).
What a held note does in front of a loud amp. Single notes only.
What the held note breaks to: -OCT (an octave down), SAME (the note itself, as a pure tone), 5TH (a fifth up), OCT (default), OCT+5 or 2 OCT. CYCLE walks up and down the harmonics, one step each time AFTER passes. The new note is built from the note you played, so it is at full strength even where the string's own harmonic is weak.
How far it breaks, 0-100 % (default 0). 50 % is a blend of the note and the new one; 100 % goes all the way. At 0 the other feedback controls dim.
How long the note holds before it breaks, 100-8000 ms (default 2 s).
How it breaks. 0 % snaps straight to the new note; 100 % melts into it over about 4 seconds.
A note that carries on by itself.
Press it and the note you hear carries on as a seamless loop while you play over it. Press again to let it fade out. It is not saved in presets: it is something you play, like a footswitch.
Level of the frozen note, 0-100 % (default 100 %). The frozen note adds to what you play, so leave headroom with INPUT.
Hold one note and Banshee plays a chord from it, in time with your song.
Switches the arpeggiator on. It follows the song's tempo while it plays and counts from your pick when it is stopped. While it is on, it takes the place of the feedback break.
1/2, 1/4, 1/4T, 1/8, 1/8T, 1/16 (default), 1/16T or 1/32 of a beat at the song's tempo. T is a triplet.
Up, Down, Up-Down, or Random (never the same note twice in a row).
Power (root, fifth, octave, octave and fifth), Octaves (octave down, root, octave, two octaves), Major or Minor (root, third, fifth, octave).
How much of each step sounds, 10-100 % (default 60 %). Short is staccato, 100 % is legato.
The arpeggio against the held note under it, 0-100 % (default 80 %).
Colour, width and blend.
Grit that grows the longer the note is held, 0-100 % (default 0). At 0 it is off.
A low-pass filter, 800 Hz to Open (default Open). Softens the top.
Stereo: the broken note spreads wide while the string stays in the centre, 0-100 % (default 0). It works on a stereo track; on a mono track it does nothing. It needs Feedback, so it dims when Feedback is at 0.
Banshee against the dry guitar, 0-100 % (default 100 %).
Trim at the very front, ±24 dB. It sets what PICK SENS, GATE and the IN meter see. Aim for the IN meter peaking around -12 to -6 dB. Presets leave it alone.
Output level, -24 to +12 dB.
44 presets in eight groups: Basic, Bowed, Ambient, Feedback, Deep & Wide, Freeze, Arpeggio and Half-Time. < and > step through them. A preset you have changed shows a star after its name. They are starting points.
Takes Banshee out of the path, with the same 5 ms delay so nothing shifts in time.