The Levels suite

Tackleberry Delay

FORMAT AU · VST3 · Standalone£29Updates included

Eight taps, and Denzel's whole EQ and distortion engine on the repeats. Put it after the delay and every echo is coloured the same. Put it inside the feedback loop and each repeat is re-coloured by the one before it - one band gritting up before the rest, a little more grain on every pass - so the tail falls apart further each time round, and still dies away.

Buy now - £29

AU · VST3 · Standalone - not Pro Tools (no AAX). Formats and requirements.

Price includes VAT. Nothing is added at checkout.

Every update included

One price, and it is yours for good: every future update to what you buy is included at no extra cost. There is no subscription and no upgrade fee.

Or inside the feedback loop

Post: the buffer stays clean and the EQ and drive shape the summed repeats, so every echo is coloured identically. Feedback: the EQ'd, driven signal recirculates, so each repeat is re-coloured by the last and the tail gets grimier the longer it runs. One switch, and the delay stops being a delay.

Fade and Grit, on the loop itself

FADE makes each repeat a little darker and thinner than the one before, so the echoes sit behind the source. GRIT warms every pass and squashes the loud repeats while the quiet ones pass clean, so it can never hold the repeats up.

Saturation, per band

Choose which frequencies break up and which stay clean. The band's own curve decides the shape of whatever gets driven, and 0% is perfectly clean - only the harmonic residue is summed back.

Character, not volume

Turn a band's drive up and it changes how that band sounds, not how loud it is. Each shaper works against the band's own level, so a fading tail keeps the same grain all the way down instead of jumping up.

Past what could be built

Wavefolder folds a band back on itself; Bitcrush steps it down to half a bit. Aimed at one frequency region with the rest left clean, and oversampled so the harmonics do not alias back down.

A clean digital multi-tap delay - up to eight taps reading one shared circular buffer, with global feedback, tempo sync and stereo width - feeding Denzel’s dynamic-EQ + multiband-distortion engine on the wet, with a Post/Feedback EQ-placement toggle. Brain-free in v1.

demo

See it work.

what's in it

Every control, and what it's for.

01

Multi-tap delay core

Up to 8 taps read ONE shared stereo buffer at their own fractional offsets - not N separate delay lines.

Taps (1–8)

The + chip adds a tap; REMOVE takes out the selected one (the taps after it move down one). Per tap: time, level, pan, mute.

TAPS screen

A coloured stem per tap: drag its height for LEVEL, its dot on the row beneath for PAN; its TIME is written under it. Clicking a stem selects that tap.

Selected tap: Time · Level · Pan · Mute

The chosen tap’s TIME (note division on SYNC, milliseconds on FREE), LEVEL, PAN and MUTE - the first control the mute setting has had.

Clean read + crossfade

4-point Catmull-Rom cubic interpolation on every fractional read - no saturation, wow/flutter or drift in the delay path. A tap-time move crossfades (~20 ms) between old and new read positions instead of jumping.

Tempo sync

Global SYNC toggle. On: each tap picks a note division (1/1…1/32, dotted & triplet) locked to host BPM. Off: free-time ms (1 ms–4 s).

Global feedback

A single feedback gain on the summed tap output, recirculated into the buffer. It is scaled by how loud the taps are between them, so the repeats never grow: with several loud taps the top of the knob means “ring for a very long time” rather than a runaway. A soft limit on what recirculates is the safety net. Low and medium settings sound as they always did. Each repeat drops by the same amount whether its tap is centred or panned hard (40% ≈ −8 dB per repeat).

Width

Stereo width (mid/side) on the wet.

Fade

Each repeat a little thinner and darker than the one before. The readout is the top each pass keeps (e.g. 3.6 kHz). Default 75%, which matches Timeless 3’s default repeats; fully down = Off. Not active on sessions saved before 1.9.3.

Grit

Soft saturation on every pass through the delay; loud repeats are squashed and warmed, quiet ones pass clean, so it cannot hold the repeats up. Readout in dB of gain into the curve; fully down = Off. (Called DRIVE in the 1.9.2 test build.)

Dry/Wet

The final mix (last delay knob).

Tackleberry Delay

£29 - every future update included, no subscription.

Buy now - £29
02

Wet processing & placement

Dynamic EQ + drive

Six bands, identical to Denzel’s engine (static + up/down dynamics) plus per-band drive shapers - on the wet only. Since 1.9.3, raising a band’s drive changes its character, not its level; in Feedback placement every shaper dies away like the clean delay; Bitcrush runs from about 5 bits down to half a bit.

MAG / PHASE view

MAG is the familiar magnitude response; PHASE swaps in a −180°..+180° grid on the same log-frequency axis and draws the wet EQ’s own summed phase response, low cut included - from the exact audio coefficients, so it cannot drift from what you hear.

Sidechain (SC)

Each dynamic band can key off an external sidechain - standard use: duck the delay repeats from the dry source.

Low Cut

A high-pass on the wet signal only, 0–500 Hz (fully down = Off), in the delay strip. The knob is spaced by ear: a quarter of the way ≈ 45 Hz, half ≈ 150 Hz, three quarters ≈ 300 Hz.

EQ placement: Post / Feedback

Post (default): buffer stays clean, EQ/drive shape the summed wet after the taps - every repeat coloured identically (mirrors Wallace). Feedback: the EQ’d wet recirculates, so each repeat is progressively re-coloured (classic dub “grimy tail”), and every repeat still lands exactly on time.

Delay times, levels, pans and presets are starting points - there to get you somewhere fast, not to be the final answer.

quick start

Four steps to a sound.

  1. Insert on a send/aux or an insert with Dry/Wet pulled back.
  2. Add taps with + Add Tap; set each tap’s time / level / pan in the stem editor.
  3. Turn SYNC on to lock tap times to note divisions, or off for free ms.
  4. Set Feedback and Width, then colour the wet with the dynamic EQ / drive - choose Post or Feedback placement.

Not currently suitable for Pro Tools

These are AU and VST3 plugins. Pro Tools only loads AAX, which these aren't built as - so none of the suite will appear in it. Please check your DAW before you buy - once you download, the sale is final.

Get Tackleberry Delay

AU · VST3 · Standalone - macOS 10.15 Catalina or later, Windows (VST3). Installers are not yet notarised, so there's one extra click on first install; the install guide walks through it.

Where it's confirmed to work

Honest version: this is a one-person operation, so it has been properly tested in the DAWs below and not yet in the others. Not tested yet means exactly that - not that it fails.

DAW compatibility
DAWSystem Plugins load They share with each other
Logic PromacOSYesYes
GarageBand
The Two Knobs plugins are confirmed in GarageBand. This one has not been tested there yet.
macOSNot tested yetNot tested yet
Ableton Live
Confirmed loading on both macOS and Windows. The sharing side is still to be checked.
Mac/WinYesNot tested yet
Cubase / Nuendo
Confirmed loading on both macOS and Windows. The sharing side is still to be checked.
Mac/WinYesNot tested yet
Studio One
Confirmed on Windows (VST3). The sharing side is still to be checked.
Mac/WinYesNot tested yet
Reaper
Confirmed on Intel Mac - both AU and VST3, and the plugins share with each other. Not yet tested on Windows.
Mac/WinYesYes
FL StudioMac/WinNot tested yetNot tested yet
Bitwig Studio
Confirmed loading on both macOS and Windows. Bitwig keeps plugins apart from each other by default, so the sharing side needs checking separately.
Mac/WinYesNot tested yet
Digital PerformerMac/WinNot tested yetNot tested yet
Pro Tools
Pro Tools only loads AAX plugins. These are AU and VST3.
Mac/WinNoNo
Operating system compatibility
SystemConfirmed
macOS on IntelYes
Confirmed working from 10.15 Catalina upwards.
macOS on Apple SiliconYes
Confirmed on an M4 Mac in Logic Pro. The installers are universal binaries, so they run natively - no Rosetta needed.
Windows 10 / 11Yes
VST3 only - there is no AU on Windows. Confirmed in Studio One, Ableton Live, Cubase and Bitwig.

"They share with each other" is the ANALYSE pass, the clash matrix and the AUTO settings. Where a DAW keeps plugins apart, every plugin still works perfectly on its own - they just can't pass measurements between them, and nothing breaks. Ten-second check in any DAW: put Analyser on two tracks, turn one to master, and see whether the second track appears in its overview. Tell me what you find and this list gets updated.

Part of The Levels suite - see also: