Milton Consoles

Melbourn Channel

FORMAT AU · VST3 · Standalone£29Updates included

The heavy one. A classic console channel strip reimagined in digital format, with transformers that make a bottom end feel solid - lows that sit still in the mix instead of blooming and fading. Push it and it thickens with warm, round even harmonics; add saturation to the LF and every kick picks up punch on its front edge.

Buy now - £29

AU · VST3 · Standalone - not Pro Tools (no AAX). Formats and requirements.

Price includes VAT. Nothing is added at checkout.

Every update included

One price, and it is yours for good: every future update to what you buy is included at no extra cost. There is no subscription and no upgrade fee.

Deep, solid low end

Transformers on the way in and out make the bottom end sit still in the mix instead of blooming and fading. Boost the LF and the quiet lows rise further than the loud ones.

Punch on the front edge

Turn up the saturation on the LF band and every hit picks up a little punch - kick drums especially come alive.

Warmth that grows as you push

Push TRIM or DRIVE and it thickens with even harmonics - bigger and warmer, never brighter or harsher.

Diode dynamics

A diode compressor with a FAST ATK switch for transients, a Q knob on both mids, and a gate for the bleed between hits.

Saturation on every band

No two analogue consoles ever behave quite the same, and the imperfection is half the charm. Saturation on every EQ band lets you add grit at every stage, exactly where you want it - and at zero it is not there at all.

WONKY

No console ever had two identical sides. WONKY makes left and right slightly different - one a shade fuller, the other a shade more forward - and lets them wander a little over time. Off, Wonky or Wonkier.

MIC or LINE

LINE is the input stage as it is. Switch to MIC and DRIVE pushes that stage much harder - from a little thickness to real grit - without the channel getting any louder.

Five shapes at the output

FLAT, SMILE, FROWN, MID and HIGH on one button: a gentle tilt at the end of the channel for when the track just needs to lean.

On the panel: a high pass and a swept low pass, four swept EQ bands with a Q knob on both mids and saturation on every band, a diode compressor with FAST ATK, a gate with hold and release, and DRIVE, WONKY and five output shapes on the way out.

why it's different

Weight you can feel, not just hear.

The heavy one

Melbourn is a console channel strip with transformers on the way in and on the way out, there to make a bottom end feel solid - a low end that sits still in the mix instead of blooming and fading with every note.

Push it and it thickens. Its amplifiers bend the signal lopsidedly, which adds even harmonics - the warm, rounded kind that make a kick or a bass feel bigger without making it brighter or harsher. The harder you lean on it, the more it gives back.

Turn up the saturation on the LF band and every hit picks up a little punch on its front edge - kick drums especially come alive. And because a loud hit bends further than a quiet one, the saturation breathes with the performance instead of sitting at one flat setting.

The hidden weight under the LF

There is no extra knob for this, and that is the point. When you boost Melbourn's LF band it does something an ordinary shelf cannot: the quiet low notes come up further than the loud ones. The gap between them closes, so the low end stops sounding loose and starts sounding dense and planted.

And if you cut the LF, it is just a cut: clearing mud never sets off anything you didn't ask for.

Broad and musical, or narrow and surgical

Four swept EQ bands, with shelf-or-bell switches on the outer two and a real Q knob on both mids, so you can go broad and musical or narrow and surgical. Underneath them, a high pass from 31.5 to 315 Hz takes out rumble before it reaches anything else.

Diode dynamics

A diode compressor with THRESHOLD, RATIO from 1.5:1 to 12:1 and RELEASE, plus a FAST ATK switch that drops the attack to 1 ms for grabbing transients. Make-up gain is automatic, so you set the compression by ear without chasing the level. A gate sits alongside it for tightening drums and cleaning up the bleed between hits.

Saturation on every band

No two analogue consoles ever behave quite the same, and part of their charm is the imperfection: a band that bends a little when you push it, a stage that roughens up before the rest. Saturation goes on every EQ band, and DRIVE does it for the amplifiers either side - so you can add grit at every stage of the channel, exactly where you want it and nowhere you don't.

Warm up the low mids of a bass without touching the top. Add grit to a snare's crack without roughing up its body. Give a vocal's presence some edge while everything else stays clean.

It behaves like a real gain stage, not a filter: a loud passage bends further than a quiet one, so the saturation breathes with the performance instead of sitting at one flat setting. On Melbourn it is thick and round - mostly even harmonics, and plenty of them. And at zero it is not there at all.

MIC or LINE, and DRIVE

DRIVE pushes the channel's amplifiers harder, and the output is level-matched - so turning it up changes the tone, not the volume. You hear exactly what the drive is doing, without being fooled by it simply getting louder.

The MIC / LINE switch decides how far it goes. LINE is the input stage as it is. Switch to MIC and DRIVE digs much deeper into the input, from gentle thickening near the bottom of its travel to real, obvious grit at the top. On Melbourn that grit comes out thick and warm.

WONKY: two sides that don't quite match

No console ever had two perfectly identical sides. Parts vary, tolerances drift, and left and right end up just a little different. That difference is a big part of why a real desk feels alive and a plugin can feel flat. WONKY puts it back.

Switch it on and the two sides of the channel stop matching: one comes out a shade fuller through the body and the top, the other a shade more forward in the mids. Pan a source away from centre and the quieter side loses a little body and reads a touch brighter. With the compressor in, each side compresses slightly differently too.

It leaves your low end alone. Everything WONKY does happens above 700 Hz, so the bottom octave of the two sides stays matched and nothing here can push your bass out of mono - which is exactly what you do not want happening in front of a limiter.

Then it drifts. Each side wanders on its own, differently and unpredictably, so the difference never settles into something your ears learn to ignore. What you get is movement - a subtle sense of life between the speakers that you feel more than you hear. It shows most on centred sources: kick, snare, bass, lead vocal.

Choose Wonky or Wonkier, or switch it off and both sides are identical again. It isn't a warmth control and it isn't an effect. It is the imperfection, on a switch.

Five shapes at the output

Sometimes a track doesn't need an EQ move - it just needs to lean. One button at the output cycles five gentle shapes: SMILE lifts the lows and highs together, FROWN does the opposite and pulls the focus into the middle, MID adds body, and HIGH opens up the top. FLAT leaves the signal exactly as it was.

They are broad and subtle on purpose, so they work like the character of a channel rather than another EQ to think about. Across a whole mix they add up: a few smiles on the right tracks can change the whole picture.

Where it shines

Kick and bass first: this is the channel for a low end that has to hold the whole track up. Then anything that should feel bigger and warmer rather than brighter - toms, electric guitars, a thin vocal that needs body. Put it across every track and each low end gets a little more solid, and that adds up.

Mixes that sound like nobody else

Milton gives you a console's character and then hands you the controls: grit on any band, two sides that drift apart, hidden character that responds as you push it, and a shape at the output for when a track needs to lean. Use as much or as little as the song wants.

It is the best of both worlds - the warmth, movement and happy accidents that make analogue feel alive, with the instant recall, precision and freedom of mixing in the box. The result is mixes that sound like nobody else's.

demo

See it work.

Wonky: two sides that don't quite match

what's in it

Every control, and what it's for.

01

Input

Where the signal meets the desk. How hard you hit this stage is part of the sound.

TRIM

Input level into the desk's input amplifier. Turning it up does not just make things louder - it drives that stage harder, and each desk gives way in its own way.

MIC / LINE

LINE (the default) is the input stage as it is. MIC changes nothing with DRIVE at zero; with DRIVE up it pushes the input stage much harder - about 15 % distortion at half DRIVE on a loud signal. The level stays matched, so it changes the grit and not the volume.

PHASE

Flips the polarity of the channel.

HIGH PASS / LOW PASS

The high pass covers 31.5 to 315 Hz. The low pass is swept from 7.5 to 18 kHz. Each has its own IN switch.

02

Equaliser

Four swept bands, +/-18 dB each.

LF

33-370 Hz. A bell until LF SHELF is lit, then a low shelf. Boosting it adds a solid, controlled weight underneath - not just more bass.

LMF

Bell, 190 Hz - 2 kHz, with its own Q knob.

HMF

Bell, 800 Hz - 8.7 kHz, with its own Q knob.

HF

1.5-17 kHz. A bell until HF SHELF is lit, then a high shelf.

Melbourn Channel

£29 - every future update included, no subscription.

Buy now - £29
03

Dynamics

A diode compressor and a gate.

Compressor

THRESHOLD (-40 to +10 dB), RATIO (1.5:1 to 12:1) and RELEASE, with FAST ATK switching to a 1 ms attack, and automatic make-up gain. COMP IN switches it.

Gate

THRESHOLD, RANGE (up to 40 dB), HOLD (up to 500 ms) and RELEASE. GATE IN switches it.

04

Output and character

The output amplifier, the fader, and the imperfections that make a desk a desk.

DRIVE

Pushes both amplifiers past where they start to give way, with DRIVE IN to switch it. Level-matched, so it changes the distortion and not the volume.

Per-band saturation

Each EQ band has its own saturation. Off is bit-exact; turned up, it adds the desk's own harmonic flavour to that band.

WONKY

Cycles Off / Wonky / Wonkier; its lamp lights on Wonky and changes colour on Wonkier. The two sides of the channel stop being identical: the EQ is very slightly different on each side, and the compressor behaves slightly differently too. A small amount of movement between the speakers, the way two channels of real hardware never quite match.

OVERSAMPLING

The button beside the presets: 2x (the standard), 4x, 8x, 16x or 32x. Heavy DRIVE and band SAT can add a harsh, out-of-tune grit to bright, loud sounds; higher rates take it out. Each step roughly doubles the CPU, so 2x is the everyday setting. Up to about 70 % DRIVE, 4x already takes the grit out; full DRIVE or full SAT needs 16x or 32x, which are heavy enough to save for the final bounce. MIC with full DRIVE keeps some grit at any rate, most of all on Salford.

Output tilt

Cycles through FLAT, SMILE (a gentle low and high lift), FROWN (the reverse), MID and HIGH. FLAT is bit-exact. It sits on every channel, so a gentle setting across a whole session adds up.

OUT / PAN / FADER

Output trim, pan and channel fader. PAN is unity at centre and only attenuates. The fader has a console taper: 0 dB sits about three-quarters up, so the range you ride is spread out and the bottom is compressed.

Meters

Every meter sits in one bridge beside the fader: IN and OUT, gain reduction (GR) and gate attenuation (ATT).

MUTE / BYPASS

MUTE silences the channel. BYPASS takes the whole desk out of the path.

quick start

Four steps to a sound.

  1. Start at the defaults: the EQ is flat, the dynamics are out, and the strip is close to transparent.
  2. Boost the LF band a little. The low end gets weightier as well as louder - that extra weight under the shelf is part of this desk.
  3. Bring up TRIM or DRIVE until it starts to thicken. Try MIC with DRIVE up for more grit.
  4. Switch COMP IN and set THRESHOLD and RATIO; use FAST ATK for transients.

Not currently suitable for Pro Tools

These are AU and VST3 plugins. Pro Tools only loads AAX, which these aren't built as - so none of the suite will appear in it. Please check your DAW before you buy - once you download, the sale is final.

Get Melbourn Channel

AU · VST3 · Standalone - macOS 10.15 Catalina or later, Windows (VST3). Installers are not yet notarised, so there's one extra click on first install; the install guide walks through it.

Where it's confirmed to work

Honest version: this is a one-person operation, so it has been properly tested in the DAWs below and not yet in the others. Not tested yet means exactly that - not that it fails.

DAW compatibility
DAWSystem Plugins load They share with each other
Logic PromacOSYesYes
GarageBand
The Two Knobs plugins are confirmed in GarageBand. This one has not been tested there yet.
macOSNot tested yetNot tested yet
Ableton Live
Confirmed loading on both macOS and Windows. The sharing side is still to be checked.
Mac/WinYesNot tested yet
Cubase / Nuendo
Confirmed loading on both macOS and Windows. The sharing side is still to be checked.
Mac/WinYesNot tested yet
Studio One
Confirmed on Windows (VST3). The sharing side is still to be checked.
Mac/WinYesNot tested yet
Reaper
Confirmed on Intel Mac - both AU and VST3, and the plugins share with each other. Not yet tested on Windows.
Mac/WinYesYes
FL StudioMac/WinNot tested yetNot tested yet
Bitwig Studio
Confirmed loading on both macOS and Windows. Bitwig keeps plugins apart from each other by default, so the sharing side needs checking separately.
Mac/WinYesNot tested yet
Digital PerformerMac/WinNot tested yetNot tested yet
Pro Tools
Pro Tools only loads AAX plugins. These are AU and VST3.
Mac/WinNoNo
Operating system compatibility
SystemConfirmed
macOS on IntelYes
Confirmed working from 10.15 Catalina upwards.
macOS on Apple SiliconYes
Confirmed on an M4 Mac in Logic Pro. The installers are universal binaries, so they run natively - no Rosetta needed.
Windows 10 / 11Yes
VST3 only - there is no AU on Windows. Confirmed in Studio One, Ableton Live, Cubase and Bitwig.

"They share with each other" is the ANALYSE pass, the clash matrix and the AUTO settings. Where a DAW keeps plugins apart, every plugin still works perfectly on its own - they just can't pass measurements between them, and nothing breaks. Ten-second check in any DAW: put Analyser on two tracks, turn one to master, and see whether the second track appears in its overview. Tell me what you find and this list gets updated.

Part of Milton Consoles - see also: