Milton Consoles

Stonesfield Channel

FORMAT AU · VST3 · Standalone£29Updates included

The bright one. A classic solid-state console channel strip reimagined in digital format, with sweet, detailed upper mids and a snap that makes drums crack and vocals cut. Boost the presence and the breath, pick and rattle come up with it. Push it and it bites back with crisp, edgy harmonics - punchy, forward and full of life.

Buy now - £29

AU · VST3 · Standalone - not Pro Tools (no AAX). Formats and requirements.

Price includes VAT. Nothing is added at checkout.

Every update included

One price, and it is yours for good: every future update to what you buy is included at no extra cost. There is no subscription and no upgrade fee.

Sweet, detailed upper mids

Boost anywhere between 1 and 8 kHz and the quieter detail comes up a little more than the loud parts. It works slowly, so it sounds like the region getting fuller, not like a compressor working.

Bite and edge

Push it and the solid-state stage answers with odd harmonics - crisp, snappy and full of attitude.

Your order

The panel reads dynamics then EQ, and that is how it runs. Press EQ PRE DYN and your EQ moves drive the compressor instead.

The full dynamics section

A compressor with FAST and PEAK, and an expander/gate with hold and release. EXP turns the gate into a gentler expander.

Saturation on every band

No two analogue consoles ever behave quite the same, and the imperfection is half the charm. Saturation on every EQ band lets you add grit at every stage, exactly where you want it - and at zero it is not there at all.

WONKY

No console ever had two identical sides. WONKY makes left and right slightly different - one a shade fuller, the other a shade more forward - and lets them wander a little over time. Off, Wonky or Wonkier.

MIC or LINE

LINE is the input stage as it is. Switch to MIC and DRIVE pushes that stage much harder - from a little thickness to real grit - without the channel getting any louder.

Five shapes at the output

FLAT, SMILE, FROWN, MID and HIGH on one button: a gentle tilt at the end of the channel for when the track just needs to lean.

Laid out the way the signal flows: input, dynamics, EQ, output. A compressor with FAST and PEAK, a full expander/gate with hold and release, four swept EQ bands with a Q knob on both mids and saturation on every band, and EQ PRE DYN to swap the order.

why it's different

Sweet mids, snap and bite.

The bright one

Stonesfield is a solid-state console channel strip with a sound that leaps out of the speakers: tight, punchy and crisp, with upper mids that are sweet rather than harsh. Drums snap, guitars sparkle and vocals sit right at the front of the mix.

Lean on it and it doesn't go soft and warm. It goes edgy: odd harmonics that add bite and attitude - the crack of a snare, a guitar with teeth, a vocal that cuts straight through a dense track.

Sweet, detailed upper mids

Boost anywhere between 1 and 8 kHz and something extra happens underneath: the quieter detail in that range comes up a little more than the loud parts. Breaths, pick noise, the rattle of a snare - the texture that lives in the upper mids gets fuller, not just louder.

It moves slowly on purpose, so it never sounds like a compressor pumping. It just sounds like that part of the spectrum has more in it. It follows the frequency you dial, so any band you sweep into that range carries it.

Your order

Stonesfield's panel reads left to right the way the signal flows - input, dynamics, EQ, output - and that is the order it runs in: control the dynamics first, then shape the result. Press EQ PRE DYN and the order flips. Now every EQ boost pushes harder into the compressor, which is how you make it react to exactly the part of the sound you care about.

The full dynamics section

The compressor has THRESHOLD, RATIO up to 16:1 and RELEASE, with FAST for a quick attack and PEAK to react to peaks rather than average level - grab a snare hard, or ride a vocal smoothly.

Beside it is a full expander/gate with THRESHOLD, RANGE, HOLD and RELEASE. Gate the bleed out of a tom track completely, or press EXP and it turns the spill down gently instead of chopping it.

A steep high pass

The high pass is steep and sweeps up to 500 Hz, so it takes out rumble and boom without softening what you keep. The low pass runs from 3 kHz to well above the audio band. Four swept EQ bands sit between them, with bell switches on the outer two and a Q knob on both mids.

Saturation on every band

No two analogue consoles ever behave quite the same, and part of their charm is the imperfection: a band that bends a little when you push it, a stage that roughens up before the rest. Saturation goes on every EQ band, and DRIVE does it for the amplifiers either side - so you can add grit at every stage of the channel, exactly where you want it and nowhere you don't.

Warm up the low mids of a bass without touching the top. Add grit to a snare's crack without roughing up its body. Give a vocal's presence some edge while everything else stays clean.

It behaves like a real gain stage, not a filter: a loud passage bends further than a quiet one, so the saturation breathes with the performance instead of sitting at one flat setting. On Stonesfield it is crisp and edgy - odd harmonics that add bite. And at zero it is not there at all.

MIC or LINE, and DRIVE

DRIVE pushes the channel's amplifiers harder, and the output is level-matched - so turning it up changes the tone, not the volume. You hear exactly what the drive is doing, without being fooled by it simply getting louder.

The MIC / LINE switch decides how far it goes. LINE is the input stage as it is. Switch to MIC and DRIVE digs much deeper into the input, from gentle thickening near the bottom of its travel to real, obvious grit at the top. On Stonesfield it turns a crisp channel into one with real teeth.

WONKY: two sides that don't quite match

No console ever had two perfectly identical sides. Parts vary, tolerances drift, and left and right end up just a little different. That difference is a big part of why a real desk feels alive and a plugin can feel flat. WONKY puts it back.

Switch it on and the two sides of the channel stop matching: one comes out a shade fuller through the body and the top, the other a shade more forward in the mids. Pan a source away from centre and the quieter side loses a little body and reads a touch brighter. With the compressor in, each side compresses slightly differently too.

It leaves your low end alone. Everything WONKY does happens above 700 Hz, so the bottom octave of the two sides stays matched and nothing here can push your bass out of mono - which is exactly what you do not want happening in front of a limiter.

Then it drifts. Each side wanders on its own, differently and unpredictably, so the difference never settles into something your ears learn to ignore. What you get is movement - a subtle sense of life between the speakers that you feel more than you hear. It shows most on centred sources: kick, snare, bass, lead vocal.

Choose Wonky or Wonkier, or switch it off and both sides are identical again. It isn't a warmth control and it isn't an effect. It is the imperfection, on a switch.

Five shapes at the output

Sometimes a track doesn't need an EQ move - it just needs to lean. One button at the output cycles five gentle shapes: SMILE lifts the lows and highs together, FROWN does the opposite and pulls the focus into the middle, MID adds body, and HIGH opens up the top. FLAT leaves the signal exactly as it was.

They are broad and subtle on purpose, so they work like the character of a channel rather than another EQ to think about. Across a whole mix they add up: a few smiles on the right tracks can change the whole picture.

Where it shines

Drums, and anything that needs to cut. Snares, room mics, bright acoustic guitars, vocals that have to sit on top of a dense track. It is the channel to reach for when a song needs snap, sparkle and attitude.

Mixes that sound like nobody else

Milton gives you a console's character and then hands you the controls: grit on any band, two sides that drift apart, hidden character that responds as you push it, and a shape at the output for when a track needs to lean. Use as much or as little as the song wants.

It is the best of both worlds - the warmth, movement and happy accidents that make analogue feel alive, with the instant recall, precision and freedom of mixing in the box. The result is mixes that sound like nobody else's.

demo

See it work.

Wonky: two sides that don't quite match

what's in it

Every control, and what it's for.

01

Input

Where the signal meets the desk. How hard you hit this stage is part of the sound.

TRIM

Input level into the desk's input amplifier. Turning it up does not just make things louder - it drives that stage harder, and each desk gives way in its own way.

MIC / LINE

LINE (the default) is the input stage as it is. MIC changes nothing with DRIVE at zero; with DRIVE up it pushes the input stage much harder - about 15 % distortion at half DRIVE on a loud signal. The level stays matched, so it changes the grit and not the volume.

PHASE

Flips the polarity of the channel.

HIGH PASS / LOW PASS

The high pass is steep and sweeps 20-500 Hz. The low pass sweeps from 3 kHz up past the audio band. Each has its own IN switch.

02

Dynamics

A compressor and a full expander/gate. They come before the EQ unless EQ PRE DYN is pressed.

Compressor

THRESHOLD, RATIO (up to 16:1) and RELEASE, with FAST for a quick attack and PEAK for a peak rather than average detector. COMP IN switches it.

Expander / gate

THRESHOLD, RANGE (up to 50 dB), HOLD and RELEASE. EXP makes it a gentler expander instead of a gate; FAST speeds up its attack. GATE IN switches it.

Stonesfield Channel

£29 - every future update included, no subscription.

Buy now - £29
03

Equaliser

Four swept bands, with Q on both mids.

EQ PRE DYN

Moves the EQ ahead of the compressor and gate. Off (the default) matches the panel: dynamics first. On, an EQ boost makes the compressor work harder.

LF

40-600 Hz, +/-18 dB. A bell until LF SHELF is lit, then a low shelf.

LMF

Bell, 200 Hz - 2.5 kHz, +/-18 dB, with a Q knob.

HMF

Bell, 600 Hz - 7 kHz, +/-20 dB, with a Q knob. Boosts between about 1 and 8 kHz also bring up quieter detail slightly, slowly, for a denser upper mid.

HF

A bell until HF SHELF is lit, then a high shelf.

04

Output and character

The output amplifier, the fader, and the imperfections that make a desk a desk.

DRIVE

Pushes both amplifiers past where they start to give way, with DRIVE IN to switch it. Level-matched, so it changes the distortion and not the volume.

Per-band saturation

Each EQ band has its own saturation. Off is bit-exact; turned up, it adds the desk's own harmonic flavour to that band.

WONKY

Cycles Off / Wonky / Wonkier; its lamp lights on Wonky and changes colour on Wonkier. The two sides of the channel stop being identical: the EQ is very slightly different on each side, and the compressor behaves slightly differently too. A small amount of movement between the speakers, the way two channels of real hardware never quite match.

OVERSAMPLING

The button beside the presets: 2x (the standard), 4x, 8x, 16x or 32x. Heavy DRIVE and band SAT can add a harsh, out-of-tune grit to bright, loud sounds; higher rates take it out. Each step roughly doubles the CPU, so 2x is the everyday setting. Up to about 70 % DRIVE, 4x already takes the grit out; full DRIVE or full SAT needs 16x or 32x, which are heavy enough to save for the final bounce. MIC with full DRIVE keeps some grit at any rate, most of all on Salford.

Output tilt

Cycles through FLAT, SMILE (a gentle low and high lift), FROWN (the reverse), MID and HIGH. FLAT is bit-exact. It sits on every channel, so a gentle setting across a whole session adds up.

OUT / PAN / FADER

Output trim, pan and channel fader. PAN is unity at centre and only attenuates. The fader has a console taper: 0 dB sits about three-quarters up, so the range you ride is spread out and the bottom is compressed.

Meters

Every meter sits in one bridge beside the fader: IN and OUT, gain reduction (GR) and gate attenuation (ATT).

MUTE / BYPASS

MUTE silences the channel. BYPASS takes the whole desk out of the path.

quick start

Four steps to a sound.

  1. Start at the defaults: EQ flat, dynamics out.
  2. Shape the EQ first, then switch in the COMPRESSOR - by default the dynamics come before the EQ, as the panel reads.
  3. Press EQ PRE DYN if you want EQ boosts to drive the compressor harder.
  4. Boost the upper mids and push the level: the 1-8 kHz region gets very slightly denser as you do.

Not currently suitable for Pro Tools

These are AU and VST3 plugins. Pro Tools only loads AAX, which these aren't built as - so none of the suite will appear in it. Please check your DAW before you buy - once you download, the sale is final.

Get Stonesfield Channel

AU · VST3 · Standalone - macOS 10.15 Catalina or later, Windows (VST3). Installers are not yet notarised, so there's one extra click on first install; the install guide walks through it.

Where it's confirmed to work

Honest version: this is a one-person operation, so it has been properly tested in the DAWs below and not yet in the others. Not tested yet means exactly that - not that it fails.

DAW compatibility
DAWSystem Plugins load They share with each other
Logic PromacOSYesYes
GarageBand
The Two Knobs plugins are confirmed in GarageBand. This one has not been tested there yet.
macOSNot tested yetNot tested yet
Ableton Live
Confirmed loading on both macOS and Windows. The sharing side is still to be checked.
Mac/WinYesNot tested yet
Cubase / Nuendo
Confirmed loading on both macOS and Windows. The sharing side is still to be checked.
Mac/WinYesNot tested yet
Studio One
Confirmed on Windows (VST3). The sharing side is still to be checked.
Mac/WinYesNot tested yet
Reaper
Confirmed on Intel Mac - both AU and VST3, and the plugins share with each other. Not yet tested on Windows.
Mac/WinYesYes
FL StudioMac/WinNot tested yetNot tested yet
Bitwig Studio
Confirmed loading on both macOS and Windows. Bitwig keeps plugins apart from each other by default, so the sharing side needs checking separately.
Mac/WinYesNot tested yet
Digital PerformerMac/WinNot tested yetNot tested yet
Pro Tools
Pro Tools only loads AAX plugins. These are AU and VST3.
Mac/WinNoNo
Operating system compatibility
SystemConfirmed
macOS on IntelYes
Confirmed working from 10.15 Catalina upwards.
macOS on Apple SiliconYes
Confirmed on an M4 Mac in Logic Pro. The installers are universal binaries, so they run natively - no Rosetta needed.
Windows 10 / 11Yes
VST3 only - there is no AU on Windows. Confirmed in Studio One, Ableton Live, Cubase and Bitwig.

"They share with each other" is the ANALYSE pass, the clash matrix and the AUTO settings. Where a DAW keeps plugins apart, every plugin still works perfectly on its own - they just can't pass measurements between them, and nothing breaks. Ten-second check in any DAW: put Analyser on two tracks, turn one to master, and see whether the second track appears in its overview. Tell me what you find and this list gets updated.

Part of Milton Consoles - see also: